The stations · Combined

Single Pilot

One seat, one small ship, nobody to tell. A fighter flies solo — this is the console that makes that possible, and the reason solo missions feel nothing like a bridge night.

What changes

Everything the ship can do is on your screen: flying, shooting, and enough of the internals to keep yourself alive. A fighter is simple enough that this is genuinely playable rather than a compromise — it isn’t a starship with the crew removed, it’s a different machine.

What you lose is the thing a crew gives you: nobody is watching the long range, nobody is reading the database, and there’s no one to argue you out of a bad idea. What you gain is that nothing waits for anybody.

[ SCREENSHOT — the Single Pilot console in a fighter ]

Doing it well

You are not a warship. A fighter that stops moving is a fighter that dies. Speed and angle are your armour — you will not out-trade anything with a real hull.

Know your way home. With nobody on comms and nobody on the map, getting lost is a real failure mode. Note where the friendly station is before you go looking for trouble.

It’s the same character. Whatever you earn or lose out here goes on the same sheet as your bridge nights, and the favours you pick up flying alone are the ones that open missions for the whole crew later.